Latest Comments by Boldos
Ubuntu 24.10, Kubuntu 24.10 and other Linux flavours now officially released
11 October 2024 at 2:07 pm UTC Likes: 2
11 October 2024 at 2:07 pm UTC Likes: 2
Quoting: StellaWhich is fair, since I upgraded its been working fine, no real issues other thaAre you actually typing this from that "working fine" Plasma 6?
Steam Deck - SteamOS 3.6.15 Beta: Zoomer Edition released
25 September 2024 at 8:52 am UTC
25 September 2024 at 8:52 am UTC
Quoting: SimonKJonesYes, I'm on a 64GB LCD version...Quoting: BoldosUnfortunately, SteamDeck betas are crippling the device for me quite often (two times within the past two months so far), making the device unbootableSame here. Are you on a 64GB LCD by any chance? One of the bug fixes to beta recently was a potential corruption of the filesystem on 64GB systems. Glad they spotted that before reaching a stable release! I've never had problems with beta until the last couple of months, which was due to that specific bug, I think.
Recovery through factory reset was required to make it work again...
Steam Deck - SteamOS 3.6.15 Beta: Zoomer Edition released
24 September 2024 at 9:04 am UTC
24 September 2024 at 9:04 am UTC
Unfortunately, SteamDeck betas are crippling the device for me quite often (two times within the past two months so far), making the device unbootable
Recovery through factory reset was required to make it work again...
Recovery through factory reset was required to make it work again...
Ubuntu 24.10 gets a new Snap feature to handle prompting for app permissions
13 September 2024 at 3:22 pm UTC Likes: 2
13 September 2024 at 3:22 pm UTC Likes: 2
It is always great to get more improvements
No Man's Sky - Worlds Part I is out now and drastically transforms the planets
21 July 2024 at 11:08 am UTC Likes: 3
But you are talking about different level of Potemkin villages than what I meant, when comparing NMS to X4 Foundations universes.
The idea of comparing those two universes - the Potemkin village-universe of NMS vs. simulated universe of X4 Foundations - was that NMS is not >>really<< simulating the whole universe when you're not looking (or rather - it seems to be simulating only your immediate surroundings, where you, as s player, are now present, and looking) whereas the X4 Foundations >>really is simulating<< the rest of the universe on the background, regardless of you - as a player - looking...
Economies of all factions, movement of goods on ships, movement of ships, building stations and new ships using appropriate resourcing, battles and wars, destroying ships and stations... In X4 (almost) everything is fuly simulated (and universe-wide persistent) in the background for the whole universe you are in.
In X4 it is as if you were in the online, always developing, almost fully persistent, universe. (With the exception, that the whole game runs offline on your machine). Hence, there might be e.g. a big simulated war raging on on the other side of the X4 universe, without you really knowing about it. Nevertheless, you will usually feel&see the results of the war in the simulated X4 universe around you after some time ...
21 July 2024 at 11:08 am UTC Likes: 3
Quoting: AnzaWell, in general, yes, you are of course correct; all game engines are by definition Potemkin villages. And yes, game engines - in general - do cheat all the time... Mainly to save the CPU+GPU power for other intensive tasks.Quoting: BoldosBut what drove me away was the fact that majority of the game was a perfect example of a so called Potemkin village game mechanics:Games are pretty much Potempkin villages. They lie and cheat, especially when you're not looking. Best ones can give illusion that the world continues to exist even when you're not around.
But you are talking about different level of Potemkin villages than what I meant, when comparing NMS to X4 Foundations universes.
The idea of comparing those two universes - the Potemkin village-universe of NMS vs. simulated universe of X4 Foundations - was that NMS is not >>really<< simulating the whole universe when you're not looking (or rather - it seems to be simulating only your immediate surroundings, where you, as s player, are now present, and looking) whereas the X4 Foundations >>really is simulating<< the rest of the universe on the background, regardless of you - as a player - looking...
Economies of all factions, movement of goods on ships, movement of ships, building stations and new ships using appropriate resourcing, battles and wars, destroying ships and stations... In X4 (almost) everything is fuly simulated (and universe-wide persistent) in the background for the whole universe you are in.
In X4 it is as if you were in the online, always developing, almost fully persistent, universe. (With the exception, that the whole game runs offline on your machine). Hence, there might be e.g. a big simulated war raging on on the other side of the X4 universe, without you really knowing about it. Nevertheless, you will usually feel&see the results of the war in the simulated X4 universe around you after some time ...
No Man's Sky - Worlds Part I is out now and drastically transforms the planets
17 July 2024 at 7:36 pm UTC Likes: 3
It was not bad: the planets were interesting and... beautiful. You could get more tech and build yourself a base... You could even play online coop with a friend etc...
There were issues too: The online coop mode was buggy as hell, crashing/disconnecting quite often.
But what drove me away was the fact that majority of the game was a perfect example of a so called Potemkin village game mechanics:
- when you landed on a newly discovered planet, there was nothing around you. But within minutes, the game (seamlessly) generated fauna around you, in order to make the place look alive
- when you landed on a nearby starbase (to do trade etc. with NPCs) the station was basically empty. After a couple of minutes, the game generated other starship and NPC traffic so that the base looked as if it was teeming with life :)
This meant one thing: (At least for the bigger part) the game world was not persistent! If you built a base on the planet, it was still there upon your return. Still, it happened to me once that while exploring a planet in my starship I 'accidentally' found another crashed ship, so I landed nearby, repaired the found/crashed ship and took off with the new one to test it. I was never able to find my original landed ship again :-(
(And that is also why I very much play & love e.g. X4 Foundations, which is THE exact opposite of NMS: The universe is fully persistent and fully simulated no matter where you, as a player, are and what you do. So if you see something interesting happening around you, you know it would happen regardless of you watching! )
17 July 2024 at 7:36 pm UTC Likes: 3
Quoting: tfkI've never played it. Is it good?Well I played it for some time some years ago...
It was not bad: the planets were interesting and... beautiful. You could get more tech and build yourself a base... You could even play online coop with a friend etc...
There were issues too: The online coop mode was buggy as hell, crashing/disconnecting quite often.
But what drove me away was the fact that majority of the game was a perfect example of a so called Potemkin village game mechanics:
- when you landed on a newly discovered planet, there was nothing around you. But within minutes, the game (seamlessly) generated fauna around you, in order to make the place look alive
- when you landed on a nearby starbase (to do trade etc. with NPCs) the station was basically empty. After a couple of minutes, the game generated other starship and NPC traffic so that the base looked as if it was teeming with life :)
This meant one thing: (At least for the bigger part) the game world was not persistent! If you built a base on the planet, it was still there upon your return. Still, it happened to me once that while exploring a planet in my starship I 'accidentally' found another crashed ship, so I landed nearby, repaired the found/crashed ship and took off with the new one to test it. I was never able to find my original landed ship again :-(
(And that is also why I very much play & love e.g. X4 Foundations, which is THE exact opposite of NMS: The universe is fully persistent and fully simulated no matter where you, as a player, are and what you do. So if you see something interesting happening around you, you know it would happen regardless of you watching! )
Steam Deck LCD 64GB and 512GB discounted until July 11
27 June 2024 at 6:47 pm UTC Likes: 2
27 June 2024 at 6:47 pm UTC Likes: 2
Shiiiii...(t) So after years of waiting, I finally bought one
(...and if it is not that good and useful, at least I can turn it into an overpriced Linux home server )
(...and if it is not that good and useful, at least I can turn it into an overpriced Linux home server )
RISC-V Framework Laptop mainboard teased, plus open source releases of laptop shells
25 June 2024 at 7:06 pm UTC
25 June 2024 at 7:06 pm UTC
Quoting: LoudTechieYes, I know about this one. AFAIK it seems it has not been openly released yet, so not available yet to be bought and tested (AFAIK the full release is planned sometime by H2 2024).Quoting: BoldosThus the question now is not IF the high-performance RISC-V CPUs will arrive to the market, but WHEN. And another question is whether it will be only Chinese chips, or if e.g. US or EU (or anyone else, like e.g. India?) will be able to keep up with China and whether they too will be able to design, produce and sell their own RISC-V CPUs...
2023 and yes:
Venturamicro launched a 4nm 3.6GHZ RISC-V processor in the USA back than.
https://www.reddit.com/r/RISCV/comments/17q0y0t/ventana_veyron_v2_riscv_cpu_launched_for_the_dsa/
Steam Deck LCD 64GB and 512GB discounted until July 11
25 June 2024 at 10:08 am UTC
So, you can also put a uSD card next to that and combine both drives as Steam storage? Or how does this work, actually?
25 June 2024 at 10:08 am UTC
Quoting: hardpenguinI understood that there is small hdd/ssd inside...QuoteSteam Deck LCD 64GBThis is the one I have, just dropped that SD card inside and it works like a charm. I played like tens if not over a hundred of different games on it already!
So, you can also put a uSD card next to that and combine both drives as Steam storage? Or how does this work, actually?
- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
- Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
- Monster catcher Cassette Beasts adds Steam Workshop support and a new battle mode
- Steam getting proper Season Pass support with clearer guidelines and refunds for cancellations
- FromSoftware owner Kadokawa confirms Sony sent an 'initial letter of intent' to acquire them
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