Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Boldos
Ubuntu 24.10 gets a new Snap feature to handle prompting for app permissions
13 September 2024 at 3:22 pm UTC Likes: 2

It is always great to get more improvements

No Man's Sky - Worlds Part I is out now and drastically transforms the planets
21 July 2024 at 11:08 am UTC Likes: 3

Quoting: Anza
Quoting: BoldosBut what drove me away was the fact that majority of the game was a perfect example of a so called Potemkin village game mechanics:
Games are pretty much Potempkin villages. They lie and cheat, especially when you're not looking. Best ones can give illusion that the world continues to exist even when you're not around.
Well, in general, yes, you are of course correct; all game engines are by definition Potemkin villages. And yes, game engines - in general - do cheat all the time... Mainly to save the CPU+GPU power for other intensive tasks.

But you are talking about different level of Potemkin villages than what I meant, when comparing NMS to X4 Foundations universes.

The idea of comparing those two universes - the Potemkin village-universe of NMS vs. simulated universe of X4 Foundations - was that NMS is not >>really<< simulating the whole universe when you're not looking (or rather - it seems to be simulating only your immediate surroundings, where you, as s player, are now present, and looking) whereas the X4 Foundations >>really is simulating<< the rest of the universe on the background, regardless of you - as a player - looking...

Economies of all factions, movement of goods on ships, movement of ships, building stations and new ships using appropriate resourcing, battles and wars, destroying ships and stations... In X4 (almost) everything is fuly simulated (and universe-wide persistent) in the background for the whole universe you are in.

In X4 it is as if you were in the online, always developing, almost fully persistent, universe. (With the exception, that the whole game runs offline on your machine). Hence, there might be e.g. a big simulated war raging on on the other side of the X4 universe, without you really knowing about it. Nevertheless, you will usually feel&see the results of the war in the simulated X4 universe around you after some time ...

No Man's Sky - Worlds Part I is out now and drastically transforms the planets
17 July 2024 at 7:36 pm UTC Likes: 3

Quoting: tfkI've never played it. Is it good?
Well I played it for some time some years ago...
It was not bad: the planets were interesting and... beautiful. You could get more tech and build yourself a base... You could even play online coop with a friend etc...

There were issues too: The online coop mode was buggy as hell, crashing/disconnecting quite often.

But what drove me away was the fact that majority of the game was a perfect example of a so called Potemkin village game mechanics:
- when you landed on a newly discovered planet, there was nothing around you. But within minutes, the game (seamlessly) generated fauna around you, in order to make the place look alive
- when you landed on a nearby starbase (to do trade etc. with NPCs) the station was basically empty. After a couple of minutes, the game generated other starship and NPC traffic so that the base looked as if it was teeming with life :)

This meant one thing: (At least for the bigger part) the game world was not persistent! If you built a base on the planet, it was still there upon your return. Still, it happened to me once that while exploring a planet in my starship I 'accidentally' found another crashed ship, so I landed nearby, repaired the found/crashed ship and took off with the new one to test it. I was never able to find my original landed ship again :-(

(And that is also why I very much play & love e.g. X4 Foundations, which is THE exact opposite of NMS: The universe is fully persistent and fully simulated no matter where you, as a player, are and what you do. So if you see something interesting happening around you, you know it would happen regardless of you watching! )

Blender 4.2 is another crazy-big release
17 July 2024 at 7:03 pm UTC Likes: 1

Are we Vulkan yet?

Steam Deck LCD 64GB and 512GB discounted until July 11
27 June 2024 at 6:47 pm UTC Likes: 2

Shiiiii...(t) So after years of waiting, I finally bought one

(...and if it is not that good and useful, at least I can turn it into an overpriced Linux home server )

RISC-V Framework Laptop mainboard teased, plus open source releases of laptop shells
25 June 2024 at 7:06 pm UTC

Quoting: LoudTechie
Quoting: BoldosThus the question now is not IF the high-performance RISC-V CPUs will arrive to the market, but WHEN. And another question is whether it will be only Chinese chips, or if e.g. US or EU (or anyone else, like e.g. India?) will be able to keep up with China and whether they too will be able to design, produce and sell their own RISC-V CPUs...

2023 and yes:

Venturamicro launched a 4nm 3.6GHZ RISC-V processor in the USA back than.
https://www.reddit.com/r/RISCV/comments/17q0y0t/ventana_veyron_v2_riscv_cpu_launched_for_the_dsa/
Yes, I know about this one. AFAIK it seems it has not been openly released yet, so not available yet to be bought and tested (AFAIK the full release is planned sometime by H2 2024).

Steam Deck LCD 64GB and 512GB discounted until July 11
25 June 2024 at 10:08 am UTC

Quoting: hardpenguin
QuoteSteam Deck LCD 64GB
This is the one I have, just dropped that SD card inside and it works like a charm. I played like tens if not over a hundred of different games on it already!
I understood that there is small hdd/ssd inside...
So, you can also put a uSD card next to that and combine both drives as Steam storage? Or how does this work, actually?

X4: Foundations Update 7.00 and X4: Timelines DLC are out now
22 June 2024 at 7:39 pm UTC

Quoting: mZSq7Fq3qsI have no doubt that it is an awesome game... but it is quite jarring to get into :D I have no idea what I am doing. I hope that this will help with my itch to play eve online. I'd play eve online, but who has time for that?
Well developers of X4 said it loud and clear that they do not want to babysit new players and serve them everything right under their noses, but instead they want (and expect) players to explore and find out mechanics, things and places on their own.

So although it is understandable that this approach might not work for everyone, it works as designed

X4: Foundations Update 7.00 and X4: Timelines DLC are out now
21 June 2024 at 12:00 pm UTC Likes: 2

Quoting: RavenWingsI´d love to get into X again, but I don´t think I´ll ever find the time other then maybe on the Deck. Anybody tried playing it there for a longer periode of time?

I´ve sank countless hours into the first two games and remember using pretty much my whole keyboard worth of hotkeys, button-combos and macro-keys to manage my trading-empire. I´m sure they´ve modernised and simplified a lot of it, but I still can´t imagine its possible to boil it down to anything handheld-friendly.
Yeah, you can/will sink countless hours into X4 too.
I have player so far one huge game, started another some months ago and not looking back.
Some game mechanics are a bit different from old X2/X3, but the graphics are better, the immersion is way more better and way more amazing and the universe is huge too, with countless opportunities to play it the way you like

Definitely recommended... 11/10

X4: Foundations Update 7.00 and X4: Timelines DLC are out now
21 June 2024 at 11:36 am UTC Likes: 1

Thanks for the news.
Instabuy