Latest Comments by Purple Library Guy
Steam Deck hits 17,000 games playable and verified
28 November 2024 at 8:51 pm UTC
28 November 2024 at 8:51 pm UTC
Quoting: elmapulPoint.Quoting: Purple Library GuyQuoting: elmapulthis number may be good, but the number of games on steam grow much faster than the number of games that valve is able to test, so the % of games that run on linux get smaller and smaller everyday.Well . . . the % of games that officially run on Steam Deck.
Proton just keeps getting developed, so the % that run in fact on Linux, on a normal form factor PC, probably keeps growing.
i know, but people might not know the games they want to play work.
Steam Deck hits 17,000 games playable and verified
28 November 2024 at 5:19 pm UTC Likes: 4
Proton just keeps getting developed, so the % that run in fact on Linux, on a normal form factor PC, probably keeps growing.
28 November 2024 at 5:19 pm UTC Likes: 4
Quoting: elmapulthis number may be good, but the number of games on steam grow much faster than the number of games that valve is able to test, so the % of games that run on linux get smaller and smaller everyday.Well . . . the % of games that officially run on Steam Deck.
Proton just keeps getting developed, so the % that run in fact on Linux, on a normal form factor PC, probably keeps growing.
New Steam Controller 2 and VR controller designs got leaked
28 November 2024 at 7:50 am UTC Likes: 1
28 November 2024 at 7:50 am UTC Likes: 1
So, I'm imagining Steam Deck, dock, TV, and Steam Controller 2 working together very smoothly to give you a kind of Steam Machine without a Steam Machine.
New Steam Controller 2 and VR controller designs got leaked
27 November 2024 at 8:51 pm UTC Likes: 4
27 November 2024 at 8:51 pm UTC Likes: 4
Quoting: tmtvlAs a person with massive elongated fingers and hands which are mirror images of each other, I love both how chunky it looks and it being symmetric. If it shows up on the store tomorrow I'll buy two.Hey, my hands are also mirror images of each other! What are the odds?
Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
25 November 2024 at 3:41 pm UTC
25 November 2024 at 3:41 pm UTC
Quoting: Th3_Fr1ng3To be honest, I always just read your Articles through my Raven Reader.I see ravens fairly often where I live; didn't know there was a way to read them.
Oxygen Not Included gets a Free Weekend, big update live and new DLC coming soon
22 November 2024 at 8:15 pm UTC
22 November 2024 at 8:15 pm UTC
Wait, wait . . . the bionic duplicants must be a mistake. They have Oxygen Included!
Steam Deck OLED wins Best Gaming Hardware in the Golden Joystick Awards 2024
22 November 2024 at 8:04 pm UTC Likes: 8
22 November 2024 at 8:04 pm UTC Likes: 8
I notice PC game of the year wasn't very good--it was just Satisfactory.
itch.io store now requires AI generated content disclosures for assets
22 November 2024 at 7:44 pm UTC Likes: 2
So, human brains, often underestimated by computer people IMO. And the differences could be huge--say one neural connection is just 10 times as complex as one transistor (definitely an underestimate). Wouldn't 2 neural connections working together be 100 times as complex as two transistors? Put that to the power of the number of neural connections, it could be insane how many transistors it would take to model a brain.
But still--modern computers have tons of processing power, and they can stick a bunch of them together. I think the limitation is actually the model. The whole Large Language Model (or for art, large pattern model I guess) thing is based on a hypothesis: Maybe intelligence would arise if we just gave a computer so many examples of language in use that it could get the patterns of how words are used together from them; maybe the meaning of language, of words, is just somehow in the ways they are combined, and if a computer knew all the ways they are combined it would know what they mean. IMO that hypothesis, while honestly it has produced some quite impressive results, turns out to have been wrong, and pushing it harder will not change that. After all, at this point these models have absorbed huge multiples more language than any human ever has and they still clearly don't know what the words they are using mean. To get something that's really qualitatively better they will need a different hypothesis.
22 November 2024 at 7:44 pm UTC Likes: 2
Quoting: EhvisIt does not have any capacity for thought and reason and can't design anything. And honestly, I don't see that changing in the future because they'll run into physical limits of current computer technology well before closing the gap between the ability of skilled people.I'm really not sure about the physical limits of current computer technology. I do think that people who talk about how many transistor-equivalents modern computers have vs. how many the human brain has are vastly underestimating the human brain, because they seem to treat one neuron connection as == to one computer transistor when it isn't remotely, because the neuron connection is an analogue thing that can have a range of strengths, clearly much more complex than one transistor, and I don't think anyone has decently modeled how much more (or, maybe someone has, but their paper got buried in the snowstorm of academic papers and nobody bases their thinking on it). There are a couple of other things about the ways neurons grow and branch and how the connections can be strengthened or weakened that are probably not comparable to basic computer hardware and also add complexity . . . you could probably simulate that behaviour in software, but that's just showing that it's behaviour that requires much more than one transistor to model.
So, human brains, often underestimated by computer people IMO. And the differences could be huge--say one neural connection is just 10 times as complex as one transistor (definitely an underestimate). Wouldn't 2 neural connections working together be 100 times as complex as two transistors? Put that to the power of the number of neural connections, it could be insane how many transistors it would take to model a brain.
But still--modern computers have tons of processing power, and they can stick a bunch of them together. I think the limitation is actually the model. The whole Large Language Model (or for art, large pattern model I guess) thing is based on a hypothesis: Maybe intelligence would arise if we just gave a computer so many examples of language in use that it could get the patterns of how words are used together from them; maybe the meaning of language, of words, is just somehow in the ways they are combined, and if a computer knew all the ways they are combined it would know what they mean. IMO that hypothesis, while honestly it has produced some quite impressive results, turns out to have been wrong, and pushing it harder will not change that. After all, at this point these models have absorbed huge multiples more language than any human ever has and they still clearly don't know what the words they are using mean. To get something that's really qualitatively better they will need a different hypothesis.
itch.io store now requires AI generated content disclosures for assets
22 November 2024 at 7:11 am UTC Likes: 3
There will be improvements, but they'll be like pivot charts in spreadsheets--the basic way spreadsheets work hasn't changed much since Lotus, but there are lots of nice little improvements. So like maybe for ChatGPT they'll add a thing that can tell when you're asking a math question, and passes it to a dedicated little do-the-math routine, bypassing the main model so you don't get totally wrong answers.
On top of that, if in fact it displaces human-produced content on a mass scale, as I said above future versions may actually degrade in quality as we get AI models trained on AI output that was trained on AI output that was trained on AI output.
I'm sure stuff that produces better output is possible, and indeed I'm pretty sure true AI is possible (although it won't be all-powerful like some of the rich weirdos imagine). But that will be a different technology, not just iterations on current large language model concepts.
22 November 2024 at 7:11 am UTC Likes: 3
Quoting: pleasereadthemanualI think AI generated art will continue to get better, and it will be easier to get better, more consistent art assets with less hallucinations over the years.I'm not so sure. Optimists about this technology tend to be so because they think of it as a new, starting field and if the first results are this good there should be lots of room for improvement. But as far as I can figure, it isn't--the idea behind this and research into it at gradually increasing scales have been going on for quite some time, I think decades. It burst on us suddenly because we only saw it when the concept had been so thoroughly tested that someone was willing to step up and spend masses of dough to build models that scraped most of the internet and get the likes of Google and Microsoft to stick it in front of our faces. So rather than a brand new nascent technology, I think it's actually quite a mature technology, and it's already taken a key ingredient, model size, about as far as it can be taken. I think it may have already plateaued.
There will be improvements, but they'll be like pivot charts in spreadsheets--the basic way spreadsheets work hasn't changed much since Lotus, but there are lots of nice little improvements. So like maybe for ChatGPT they'll add a thing that can tell when you're asking a math question, and passes it to a dedicated little do-the-math routine, bypassing the main model so you don't get totally wrong answers.
On top of that, if in fact it displaces human-produced content on a mass scale, as I said above future versions may actually degrade in quality as we get AI models trained on AI output that was trained on AI output that was trained on AI output.
I'm sure stuff that produces better output is possible, and indeed I'm pretty sure true AI is possible (although it won't be all-powerful like some of the rich weirdos imagine). But that will be a different technology, not just iterations on current large language model concepts.
Steam getting proper Season Pass support with clearer guidelines and refunds for cancellations
22 November 2024 at 3:26 am UTC
22 November 2024 at 3:26 am UTC
Quoting: SalvatosMm, maybe you're right. Sorry, eldaking.Quoting: Purple Library GuyNo, I'm with eldaking on this one:Quoting: eldakingI think you parsed that bit wrong. As far as I can tell, what they're saying is they'll relax some requirements in terms of how specified the DLC are, only with selected partners with a proven track record. So if they know you well enough to be pretty sure you'll deliver something decent with that season pass, maybe they'll let you get away with being a bit fluffy in how you describe it.Quoting: pbThe idea is good but some of it doesn't seem enforceable, I'm sure they will be adjusting these requirements.
That is presumably why they are only doing it with selected partners with a proven track record. This is likely going to work more as a friendly agreement than a set of hard rules.
QuoteIf you aren't ready to clearly communicate about the content included in each DLC AND when each DLC will be ready for launch, you shouldn't offer a Season Pass on Steam.and
Quote(...) we will not offer a Season Pass except in a few rare cases with partners with which we have a well-established relationship and that have a proven track record on Steam.sounds pretty cut and dry. There is nothing on the source Steam page that suggests different requirements for different partners.
- New Steam Controller 2 and VR controller designs got leaked
- Huge new Proton 9.0-4 update for Steam Deck / Linux now in need of testing
- Mesa 24.3.0 graphics drivers for Linux released with many new features and bug fixes
- Steam Deck OLED wins Best Gaming Hardware in the Golden Joystick Awards 2024
- The latest from Prime Gaming - November 22 edition - lots for Steam Deck / Linux
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- Another update to our game pages done today
- Liam Dawe - New Desktop Screenshot Thread
- chaussettes - Adjusted our game pages search bar
- Liam Dawe - Astral Ascent - is it really like Dead Cells?
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