Latest Comments by Creak
Nintendo DMCA nukes 8,535 GitHub copies of Switch emulator yuzu
3 May 2024 at 11:07 pm UTC Likes: 2
3 May 2024 at 11:07 pm UTC Likes: 2
It was written in the sky that Yuzu will be caught by Nintendo eventually. I'm sure Ryujinx is next in line.
Yuzu emulates a console that is still being sold by Nintendo. Did you really expect Nintendo to be ok with that? It's already hard for retro-gaming emulators...
Yuzu emulates a console that is still being sold by Nintendo. Did you really expect Nintendo to be ok with that? It's already hard for retro-gaming emulators...
Emulation tool RetroDECK brings in Ryujinx for Nintendo Switch, many other improvements
16 April 2024 at 12:50 pm UTC Likes: 5
16 April 2024 at 12:50 pm UTC Likes: 5
What's the difference between RetroDeck and EmuDeck?
Wine 8.11 and vkd3d 1.8 are out now
26 June 2023 at 12:57 am UTC Likes: 3
My point is that, despite all these differences, if vkd3d ends up being as fast or faster than vkd3d-proton, then it would be one less thing to maintain for Valve, which could also be a strong argument in favour of vkd3d.
But I also understand, from your explanations, that Valve went a different direction and they seem to be more oriented toward performance than the Wine counterpart. So it might take a long time, at best, before vkd3d reaches the performance level of vkd3d-proton.
26 June 2023 at 12:57 am UTC Likes: 3
Quoting: GroganAdd all that up, and Valve isn't going to want to switch implementations.Yep, I understand. Thanks for the detailed information. I also think that if there were some benchmarks, the wind could turn.
My point is that, despite all these differences, if vkd3d ends up being as fast or faster than vkd3d-proton, then it would be one less thing to maintain for Valve, which could also be a strong argument in favour of vkd3d.
But I also understand, from your explanations, that Valve went a different direction and they seem to be more oriented toward performance than the Wine counterpart. So it might take a long time, at best, before vkd3d reaches the performance level of vkd3d-proton.
Wine 8.11 and vkd3d 1.8 are out now
25 June 2023 at 8:40 pm UTC Likes: 1
25 June 2023 at 8:40 pm UTC Likes: 1
Is there a benchmark somewhere to know the performance difference between vkd3d and VKD3D-Proton? And also, is Valve planning on using Wine's implementation at some point?
Need a new controller? The 8BitDo Ultimate C 2.4G looks great
13 May 2023 at 4:10 pm UTC Likes: 1
13 May 2023 at 4:10 pm UTC Likes: 1
I have the original Ultimate 2.4GHz version and I am highly disappointed with it.
It doesn't work on Steam Deck or on Fedora (38), not even as a regular XBox pad. You can tinker your udev rules, but it's far from practical and it doesn't bring the back buttons (unless you work around, again, using Windows or Android to set them up).
I wouldn't encourage a device that works so bad by default on Linux, and of which the company openly doesn't care much about Linux compatibility.
It doesn't work on Steam Deck or on Fedora (38), not even as a regular XBox pad. You can tinker your udev rules, but it's far from practical and it doesn't bring the back buttons (unless you work around, again, using Windows or Android to set them up).
I wouldn't encourage a device that works so bad by default on Linux, and of which the company openly doesn't care much about Linux compatibility.
Transport Fever 2 has a big free upgrade, plus Steam Deck support
12 March 2023 at 9:48 pm UTC
12 March 2023 at 9:48 pm UTC
I simply love this game ❤️
Latest Steam Survey sees a minor dip for Linux & Steam Deck, still trending nicely overall
5 January 2023 at 11:07 pm UTC Likes: 1
I know NVIDIA GPUs have better performance, but I honestly don't care. At this point, my mental sanity is more important than any performance improvement I could have with NVIDIA
5 January 2023 at 11:07 pm UTC Likes: 1
Quoting: LightkeyOy, Creak, fancy seeing you here!Hello!
Quoting: Lightkeythe trend towards AMD for Linux gamers is not limited to some free software zealots showing off on an opt-in survey.Having and AMD GPU (and CPU) for multiple years now, I'm still aghast at the horror stories of users locked out because of broken drivers. Even though NVIDIA is quite quick to release updates, it does not equals having the drivers in the kernel, out-of-the box.
I know NVIDIA GPUs have better performance, but I honestly don't care. At this point, my mental sanity is more important than any performance improvement I could have with NVIDIA
Latest Steam Survey sees a minor dip for Linux & Steam Deck, still trending nicely overall
4 January 2023 at 1:04 am UTC Likes: 1
4 January 2023 at 1:04 am UTC Likes: 1
Quoting: hardpenguinNow please overtake macOS for a nice milestone to celebrate!Agreed, passing macOS would be a nice achievement! Maybe in 2023?
The Steam Deck really doesn't need exclusives
28 December 2022 at 4:29 pm UTC Likes: 1
28 December 2022 at 4:29 pm UTC Likes: 1
While I agree theoretically with Liam, there are other arguments from the dev side that can't be easily discarded.
In a perfect world, I agree at 100% that exclusives are anti-consumers. But pragmatically there are still some arguments that do weight in the scale in favor of exclusive (which, again, I am not fond of).
Let's start with the performance. I agree that it is doable to develop a game that runs perfectly on all the modern platforms, but the resources needed to develop such a game engine is enormous! If you really want the best out of each platform, you need specialists who are extremely expensive. You could argue that modern game engines do the heavy lifting for you. Which is true, but they won't do the huge amount of QA that will happen because of the various hardware to support (especially on PC).
Then there's a mere question of money. When Sony proposes you millions of dollars to develop your game exclusively on their platform, as a director of your studio, you need to balance the pros and cons of accepting this money vs being cross-platform. Most of the time, the money proposed is thought so that you don't seem to lose much. The fact that you receive money right now for your game, and not in a few year when it will finally be released, that you will receive support from the platform manufacturer, that the platform manufacturer will also advertise your game, etc. These are real things offered to the devs when they sign their exclusivity contract.
And finally, the two points above together: by accepting to be exclusive, you have money from the start, you reduce the amount of platforms to support, which allows to have better performance and reduce your QA budget.
To sum up, if you remove the player from the equation, exclusives is a win-win situation for the studios and the platform manufacturers. Also a lot of games would never have been finished or have known the same hype if Sony or Microsoft wouldn't have supported them.
So I agree that from a player standpoint, exclusives are not a good thing (and I agree that players actually _wanting_ exclusives seem completely ludicrous to me). But from a dev standpoint, exclusivity has its perks.
In a perfect world, I agree at 100% that exclusives are anti-consumers. But pragmatically there are still some arguments that do weight in the scale in favor of exclusive (which, again, I am not fond of).
Let's start with the performance. I agree that it is doable to develop a game that runs perfectly on all the modern platforms, but the resources needed to develop such a game engine is enormous! If you really want the best out of each platform, you need specialists who are extremely expensive. You could argue that modern game engines do the heavy lifting for you. Which is true, but they won't do the huge amount of QA that will happen because of the various hardware to support (especially on PC).
Then there's a mere question of money. When Sony proposes you millions of dollars to develop your game exclusively on their platform, as a director of your studio, you need to balance the pros and cons of accepting this money vs being cross-platform. Most of the time, the money proposed is thought so that you don't seem to lose much. The fact that you receive money right now for your game, and not in a few year when it will finally be released, that you will receive support from the platform manufacturer, that the platform manufacturer will also advertise your game, etc. These are real things offered to the devs when they sign their exclusivity contract.
And finally, the two points above together: by accepting to be exclusive, you have money from the start, you reduce the amount of platforms to support, which allows to have better performance and reduce your QA budget.
To sum up, if you remove the player from the equation, exclusives is a win-win situation for the studios and the platform manufacturers. Also a lot of games would never have been finished or have known the same hype if Sony or Microsoft wouldn't have supported them.
So I agree that from a player standpoint, exclusives are not a good thing (and I agree that players actually _wanting_ exclusives seem completely ludicrous to me). But from a dev standpoint, exclusivity has its perks.
The best Linux distribution for gaming in 2023
1 December 2022 at 6:53 pm UTC Likes: 1
1 December 2022 at 6:53 pm UTC Likes: 1
Oh shoot, just discovered that I actually disabled SELinux a long time ago! I'll try and reactivate it, at least on permissive for now
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