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Stripping down automation sims to the basics, adding in some tower defense and a little rogue-lite action with retro visuals and you have Melt Them All.
Giving off some early Untitled Goose Game vibes, Goeland is a non-linear open-world adventure where you're one of the most annoying birds on the planet - the seagull.
Dunebound Tactics has been announced by Terahard Studios and if you're anything like me and love your strategy games, this looks like one to watch for sure.
Recently we had Devolver Digital announce Big Fan Games to get more games made from major licenses (tv, movies, comics etc) and the first is TRON: Catalyst.
Seems AMD and Intel may be feeling the pressure from Arm? Today both companies announced the forming of a new x86 ecosystem advisory group to help shape the future of the platform.
Valve gave us the strongest wording yet that a Steam Deck 2 is actually real, although it's still clearly going to be some time away before there's enough of an upgrade.
The excellent survival game Valheim is getting ready to expand again, with a new update available for testing that adds in The Bog Witch and a whole new feast mechanic.
Secret Agent Wizard Boy and the International Crime Syndicate is the latest game from the Szymanski crew who you might know from the likes of DUSK, My Friendly Neighborhood and other games. It's basically a Harry Potter rip-off that's pretty comically good.
Ballionaire from developer newobject and publisher Raw Fury has a demo up for Steam Next Fest, and you're really going to want to keep an eye on that clock when you hit play.
PlayTogether Studio who made Run Prop, Run! and the Mad Experiments: Escape Room series have put up a demo and release date for Puropu Defense Squad. A mixture of a shooter and tower defense.
A few days ago I wrote about the Junk Store coming to Steam, a special plugin for Steam Deck to bring GOG and Epic Games compatibility unnoficially - but it seems to be a short lived idea.
A lot of early UNIX and therefore Linux games struggled with the fact that the X toolkit was geared towards constructing staid graphical user interfaces, rather than for the speed and flexibility needed by games. Magic can come out of people working against imposed limitations however, and games like Xkobo succeed by this.